Darkray's Fiery Disruptor
(Evocation)

Range:  10 yards per level
Components:  V, S
Duration:  Special
Casting Time:  4
Area of Effect:  Special
Saving Throw:  None

Darkray formed this spell from Melf's minute meteors and magic missile. Its main purpose is not to inflict damage but to counter a hostile spellcaster.
The spell enables the wizard to cast small fiery globes, one per level of experience he has attained. The wizard can throw one globe per round at the same or different living targets. Each of them inflicts 1 point of damage. They are formed from pure magical energy and seem to materialize over the head of the caster before speeding towards their target.
The missiles have two special characteristics: they never miss (as do magic missiles) and they always strike at the very beginning of a round.
The conditions required to hit a target with this spell are the same as those of magic missile. If a target goes invisible after he has already been struck by at least one ball, he is allowed a saving throw versus spell to avoid each missile aimed at him while he remains invisible. The conditions in case (B) of Melf's minute meteors also apply to this spell.
Since the globes created by this spell are similar to magic missiles, they can be countered with appropriate ways.

